「OpenGL」の共起表現一覧(1語右で並び替え)

OpenGL

1語右で並び替え

該当件数:32件

  • However on a system with limited OpenGL acceleration function, and specifically the la
  • 3D engine written in C. For rendering it uses OpenGL and Cg.
  • Includes hardware-accelerated JOGL, OpenGL and Direct3D renderers (depending on platform)
  • wrote the game long before the era of DirectX, OpenGL and 3D acceleration video cards.
  • , Dave Spalding, "X Server Multi-rendering for OpenGL and PEX," Proceedings of the 8th Annual X Tech
  • It also supports OpenGL by Clutter.
  • It is often used to complement OpenGL by setting up the graphical output and providi
  • Allegro can be used in conjunction with OpenGL by using the library AllegroGL which extends A
  • Xsgi supports the X11, IRIS GL, OpenGL, Display PostScript, and PEX rendering models.
  • tics and B-rep as well as some FX redesign and OpenGL ES support
  • Subsequently OpenGL ES support was announced in July 2008 via JSR
  • designed by Imagination Technologies, supports OpenGL ES 1.1/2.0 and is capable of up to 20 million
  • ade by Imagination Technologies which supports OpenGL ES 1.1/2.0 and is capable of up to 20 million
  • pletely 2D, but uses 3D hardware acceleration ( OpenGL) for faster rendering.
  • The rendering engine uses industry standard OpenGL for optimal performance and cross-platform dep
  • engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.
  • layback during the drawing of windows using an OpenGL Framebuffer Object or pbuffer.
  • It started simply, with few OpenGL functions and minimal other functionality.
  • It provides a 3D world using OpenGL graphics and a block-based graphical language
  • implementations of various Internet protocols, OpenGL interface and more).
  • ntscreen, a Windows only application, captures OpenGL or DirectX instructions to generate 3DXML file
  • Faster 3D ( OpenGL performs 20% faster)-The OpenGL drivers, and h
  • on, replaceable WinLogon (GINA), 3D support in OpenGL, persistent IP routes when using TCP/IP, autom
  • cludes a minor API refactoring and support for OpenGL profiles GL 1.3 - 3.0, GL 3.1 - 3.3, GL ≥ 4.0,
  • To this day, OpenGL remains the only real-time 3D graphics standar
  • Performing OpenGL rendering on the application server circumvent
  • Leopard's OpenGL stack has been updated to version 2.1, and use
  • re distinct from graphics APIs such as GDI and OpenGL that can be called by software to generate gra
  • In OpenGL, the order in which the vertices are specified
  • I code to integrate with the platform (such as OpenGL to access the graphics drivers for example).
  • Plotting of 3D data can be rendered using OpenGL using the Qwt3D libraries.
  • the .NET Framework, however it used a managed OpenGL wrapper rather than the XNA Framework/Direct3D