「₂d」の共起表現一覧(2語右で並び替え)
該当件数 : 44件
Like a | 2-D puzzle, a globe puzzle is often made of cardboa |
State Highway | 2-D was a spur route in north Texas branching off t |
lso referred to as Shonen Jump's One Piece is a | 2-D platforming adventure video game for the Ninten |
irst game in the series to depart from the true | 2-D view and utilize an isometric view. |
l (cDj (in the 1-D case), cHj, cVj, cDj (in the | 2-D case)) and approximation coefficients are decom |
Several segments originally filmed in | 2-D animation are showcased as converted to 3-D for |
ok Advanced Placement (AP) exams in Art: Studio | 2-D Design, Art: Studio Drawing, Biology, Calculus |
The software stores | 2-D grids as COARDS-compliant netCDF files and come |
ound, Zombified Living Dead Part 2: In Shocking | 2-D (1991) as the longest English-language title of |
Scaredy Squirrel is an | 2-D animated cartoon series, based loosely on the b |
the creation of Bratz: Starrin' and Stylin', a | 2-D animated direct-to-video movie based on MGA's B |
ctures and two-dimensional gel electrophoresis ( | 2-D Page electrophoresis). |
ment, multigrid and parallel computing to solve | 2-D linear elliptic PDEs. |
Unit | 2-D, for example, is a unit for nonviolent patients |
A new | 2-D animated feature, The Princess and the Frog, wa |
revive traditional animation, and announced the | 2-D animated film, The Princess and the Frog. |
The film was released in | 2-D and in 3-D. |
nal gel electrophoresis, abbreviated as 2-DE or | 2-D electrophoresis, is a form of gel electrophores |
ound, Zombified Living Dead Part 2: In Shocking | 2-D, also known as NOTDOT, is a 1991 horror spoof w |
in top-down perspective, which leads to various | 2-D sidescrolling levels. |
terferometer (laser beam) to create a series of | 2-D images of the sample, which are combined to gen |
Hologram Runway Show", which included life size | 2-D projections of models. |
This allowed the operator to get a | 2-D view of which direction had the strongest retur |
formation to the chart, as volume is charted in | 2-D instead of 1-D. |
GNU graph, which plots | 2-D datasets or data streams in real time. |
Bubba 'n' Stix is a | 2-D side-scrolling platform game for the Mega Drive |
ositions and orientations, and is operable on a | 2-D laboratory platform, NASA's KC-135, and the Int |
Xgraph is the name of at least two | 2-D plotting programs for the X Window System. |
and a new milestone for a digitally remastered | 2-D IMAX release. |
cert and pep bands, violin instruction, 3-D and | 2-D high school visual art programs, weekly visual |
due to gravity, but to also accurately hold the | 2-D cross sections in place such that they resist l |
not only defined DHTML but also created the CSS | 2-D positioning specification, many of the form enh |
Though entirely | 2-D, the system of curving and varying the speed of |
2006, the studio has rekindled interest towards | 2-D animation thanks to new leaders John Lasseter a |
Apple II game Choplifter, Fort Apocalypse is a | 2-D side-scroller that requires the player to navig |
magery has become more popular than traditional | 2-D animation, the Toon World is starting to lose w |
In Gorillaz: Rise of the Ogre, | 2-D claims to have "played some divvy panpipes" for |
next decade is to complete the transition from | 2-D mapping to a 3-D modelling culture. |
mpiler and Assembler, who arrived on earth from | 2-D cyberspace to play a "game" in which they will |
Thus, a | 2-D axisymmetric transient model is used and accord |
Also, traditional | 2-D animation was still the dominant medium for fea |
The game takes place on a top-down | 2-D map, which is colorized in recent versions. |
ission and briefing scenes now feature complete | 2-D illustrations with various outfits for the game |
The visuals are still | 2-D, albeit with completely redrawn sprites, while |
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