「CapCom」の共起表現一覧(1語右で並び替え)
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| n series premiered on CBS, an arcade game from | Capcom, a home video game from Rocket Science Games, |
| In 1994, | Capcom also released a compilation of the first three |
| d on the video game series of the same name by | Capcom, and it was also played during the end credits |
| Capcom/Disney title that was not developed by | Capcom and the game contains several sprites lifted f |
| Mega Man 9 was co-developed by | Capcom and Inti Creates. |
| The Game Boy Advance version was ported by | Capcom and published by Empire Interactive. |
| He served alternately as | CAPCOM and prime chase pilot during these Approach an |
| It was developed by Freestyle, licensed by | Capcom, and published by U.S. Gold in North America i |
| tarted as an arcade game which was produced by | Capcom and released in 1988. |
| from the Future") is a video game developed by | Capcom and published by Bandai for the WonderSwan han |
| her two recent appearances: SVC Chaos: SNK vs. | Capcom and Neo Geo Battle Coliseum. |
| Capcom announced in February 2010 that the game would | |
| in North America to strong critical reception, | Capcom announced the closure of Clover Studio. |
| he success of Resident Evil Outbreak in Japan, | Capcom announced the release of the sequel Resident E |
| Capcom approved the addition of Akuma, but denied the | |
| Capcom approved the design, and an artist from the de | |
| aching the end of each stage (similarly to the | Capcom arcade game Forgotten Worlds). |
| For the | Capcom arcade game, see Avengers (arcade game). |
| art for in-game cutscenes were illustrated by | Capcom artist Shinkiro. |
| ated games, and compilations were published by | Capcom as a result of the original series' immense po |
| worked as Crew Interface Coordinator (European | CapCom) at the Columbus Control Centre in Germany. |
| onauts, Jack Lousma in Apollo 13 (Brett is the | CapCom at the time of the explosion; at that shift Lo |
| It is the second Famicom RPG produced by | Capcom based on the Tenchi wo Kurau Manga by Hiroshi |
| Star), is a Japanese anime OVA series made by | Capcom, based on the popular video game franchise Meg |
| Initially, | Capcom began to develop a PlayStation action game sof |
| Beginning with Mega Man 2 for the NES, | Capcom began accepting boss ideas from fans. |
| oftware for its first coin-operated video game | Capcom Bowling, which used a trackball to simulate th |
| He has often worked with | Capcom but is also involved in his freelance composin |
| Mega Man X2 has an in-cartridge enhancement by | Capcom called the Cx4, a DSP chip which allows for li |
| Poster of an event by | Capcom, capitalising on the tagline of the clip, whic |
| She also appears in SNK vs. | Capcom Card Fighters DS as a card. |
| SNK vs. | Capcom: Card Fighters Clash is a series of SNK Playmo |
| n of Kensou also appears in the recent SNK vs. | Capcom: Card Fighters DS trading card game as an SNK |
| ppear as character cards in the DS game SNK vs | Capcom: Card Fighters DS. |
| Capcom Card Fighters 2 Expand Edition" was released i | |
| ly one to include both a Namco character and a | Capcom character. |
| te ranked him 6th along with Ryu in the Top 25 | Capcom Characters of All Time with editor Robert Work |
| s Gunbird series, later joined up with several | Capcom characters in the crossover game Taisen Net Gi |
| GameDaily named Haggar one of their favorite | Capcom characters of all time, placing him 18th on th |
| For the game, see Marvel vs. | Capcom: Clash of Super Heroes. |
| cked levels in this spiritual successor to the | Capcom classic Ghosts 'n Goblins. |
| It was later included on | Capcom Classics Collection: Remixed for the PSP and C |
| It was also released on | Capcom Classics Collection Remixed for the PSP and Ca |
| of the game would later be included as part of | Capcom Classics Collection Vol. 1, released for the P |
| he arcade game is included in the compilations | Capcom Classics Collection: Remixed for PlayStation P |
| David Sirlin, producer of Backbone's | Capcom Classics Collection Volume 1, suggested a numb |
| included in emulated form in the compilations | Capcom Classics Collection: Remixed for the PlayStati |
| inal Fight is included in the 2005 compilation | Capcom Classics Collection Volume 1 for the PlayStati |
| It was also released as part of the | Capcom Classics Collection Vol. 2 for the PlayStation |
| The original coin-op version is included in | Capcom Classics Collection Vol. 1 for PlayStation 2 a |
| Fight, citing him as their favorite aspect of | Capcom Classics Collection and stating "You'd have to |
| lishment, Shibata was joined by another former | Capcom composer, Yoshino Aoki, who is now the group's |
| se the title was discovered to be region-free, | Capcom confirmed the title's lack of regional lockout |
| otaku, lead producer Alex Jones explained that | Capcom contacted Ninja Theory because of the good imp |
| ul Super Nintendo Entertainment System (SNES), | Capcom decided not to publish Mega Man 6 in North Ame |
| track and Devil May Cry 2 Original Soundtrack, | Capcom decided to release the Devil May Cry 3 Origina |
| As a means of testing the market, | Capcom decided to ask for pre-release sales. |
| At organized events, | Capcom distributed a limited series of Street Fighter |
| TS 41-C and STS 51-A; spacecraft communicator ( | CAPCOM) during STS 41-B, STS 41-C, STS 41-D, STS 51-A |
| He was also the EVA | CapCom during the Apollo 16 mission, talking to the a |
| She also performed | CAPCOM duties in mission control. |
| with graphics drawn in the same animated style | Capcom employed in Darkstalkers and X-Men: Children o |
| in conjunction with Buddy System Studios, for | Capcom Entertainment. |
| ows the same side-scrolling beat'em up formula | Capcom established in Final Fight. |
| Jones stated that | Capcom executives appreciated the way Ninja Theory bu |
| The 2005 crossover game Namco x | Capcom featured Bruce and Ling as playable characters |
| In Namco x | Capcom, Felicia teams up with King II from Tekken. |
| ticising the lack of extras compared to recent | Capcom fighting games. |
| Artwork for | Capcom Fighting Evolution (Capcom) |
| p and a sit down MAME cabinet with Neo Geo and | Capcom fighting games. |
| introduced many of the concepts used in later | Capcom fighting games, including the use of 16-bit co |
| The | Capcom Five was a series of video games under develop |
| It was announced as one of the | Capcom Five, a set of five Capcom-developed games ori |
| ighting game released in 2001 by both Sega and | Capcom for the Sega NAOMI and Dreamcast, based upon t |
| g third-person shooter video game developed by | Capcom for the Nintendo 3DS, and announced at the 201 |
| ation Laboratory (SAIL), capsule communicator ( | CAPCOM) for STS-5, STS-6, and STS-7, Flight Data File |
| Ferguson as | CAPCOM for STS-129 |
| n 2006, McArthur was the capsule communicator ( | capcom) for STS-116. |
| She was also the EVA | capcom for the STS-117 mission in 2007. |
| ent Evil Portable is an upcoming video game by | Capcom for the PlayStation Portable. |
| Ferguson served as | CAPCOM for the STS-118 mission, and told the crew of |
| He also served as | CAPCOM for the STS-128 and STS-129 missions. |
| video game that was developed and published by | Capcom for the PlayStation. |
| dventure video game developed and published by | Capcom for the Nintendo DS video game console. |
| K gave the rights to use the SNK characters to | Capcom for the first Capcom vs. SNK game, SNK didn't |
| Mission control | Capcom Frank Lien in Houston told Expedition 21 Comma |
| ide, currently making it the 46th best-selling | Capcom game of all time. |
| llion units and stands as the 8th best selling | Capcom game franchise. |
| oughout the city, in a similar format to other | Capcom games such as Mega Man and Bionic Commando, th |
| h as Dead or Alive, Virtua Fighter and various | Capcom games. |
| as also included with its original name on the | Capcom Generations Volume 3 for Saturn and PlayStatio |
| Like the other games in the | Capcom Generations titles, it was included in the 200 |
| moke, are included in the fourth volume of the | Capcom Generations compilations released for the Play |
| ame was later included in the 1998 compilation | Capcom Generations: The First Generation for the Play |
| Capcom has created the Encyclopedia Gigantica, a webs | |
| As of March 2010, | Capcom has reported shipping 4 million copies of Mons |
| igner and producer Jun Takeuchi mentioned that | Capcom has been considering a complete remake of the |
| i Inafune, a designer, artist, and producer at | Capcom, has been involved in most of franchise's deve |
| The developer | Capcom has utilized a game engine called "Artistoon" |
| e series has never been explicitly stated, and | Capcom has stated that the latest game, Dragon Quarte |
| All About | Capcom Head-to-Head Fighting Games 1987-2000. |
| (in Japanese) All About | Capcom Head-to-Head Fighting Games 1987-2000. |
| rth America, Ireland and United Kingdom and by | Capcom in all other territories. |
| is a California Raisins video game produced by | Capcom in 1990 for the Nintendo Entertainment System |
| The memes were referenced by | Capcom in the video game Dead Rising, which features |
| He was also in deliberation with | Capcom in an attempt to acquire permission to use the |
| edy Space Center, and spacecraft communicator ( | CAPCOM) in Mission Control for STS-28, 29, 30, 33 and |
| er Orage was published jointly by Kodansha and | Capcom in April 2008. |
| vertical scrolling shooter arcade game made by | Capcom in 1995 (copyrighted in 1996). |
| tates for the Nintendo Entertainment System by | Capcom in 1989. |
| the "vertical scrolling shooter" genre made by | Capcom in 1990. |
| ished by Hudson Soft in Japan and published by | Capcom in the United States. |
| scrolling beat 'em up arcade game released by | Capcom in 1987. |
| missions as a Space Shuttle and Space Station | CAPCOM in the Mission Control Center. |
| Although Inafune left | Capcom in November 2010, the team working for Mega Ma |
| He also served as a spacecraft communicator ( | CAPCOM) in Mission Control and the lead astronaut for |
| S video game developed by KID and published by | Capcom in the United States in 1992. |
| for the Super Nintendo Entertainment System by | Capcom in April 1994, and subsequently re-released fo |
| Capcom intended to release Mega Man Legends 3: Protot | |
| Capcom later produced a home version for the Nintendo | |
| However, | Capcom later revised this press release, as it was in |
| Capcom licensed Dynamix's Sid & Al's Incredible Toons | |
| ead of being released as two versions (SNK and | Capcom) like the previous game, this game was release |
| the video game spinoff for Nintendo created by | Capcom Little Nemo: The Dream Master the Professor wa |
| and a dark blue t-shirt that featured a small | Capcom logo on the front, and the game cover and webs |
| ith Programmers David Dixon (Ocean of America, | Capcom, LucasArts) and Jonathan Menzies (LucasArts) i |
| In April 2010, | Capcom made downloadable content for Mega Man 10 avai |
| saying "the lack of meaningful rewards suggest | Capcom may be banking on the ever-alluring money pit |
| Man ZX spin-off series and employs many former | Capcom members that worked on previous Mega Man games |
| NES instrumentals, was included as part of the | Capcom Music Generation: Rockman X1 ~ X6 compilation |
| 3." Flyers included with | Capcom NES games released around 1990 also included t |
| successful spaceflight, STS-118, he worked as | CAPCOM officer in Mission Control for the Mission of |
| On July 18th, 2011, | Capcom officially announced the game had been cancell |
| He served as | CAPCOM on the STS-123 Space Shuttle mission. |
| e, games in this series either contain SNK vs. | Capcom or Capcom vs. SNK, the first company denoting |
| ") is a side-scrolling action game produced by | Capcom originally released as a coin operated video g |
| Capcom Platinum Hits Triple Pack is a compilation of | |
| See also: Marvel and | Capcom playable characters |
| A | Capcom press release in June 2009 stated that the Nor |
| Capcom produced a very limited run of the game, which | |
| t a year after the release of Resident Evil 5, | Capcom produced a Gold edition, featuring two new sce |
| Former | Capcom Production Studio 2 game designer and producer |
| elease Tekken X Street Fighter until after the | Capcom project has launched. |
| nese Sega Saturn version of the original game, | Capcom published a promotional sourcebook titled The |
| Capcom Puzzle World | |
| He famously was the | capcom recipient of the "Houston, we've had a problem |
| Developer | Capcom released various pieces of media under this na |
| In 2009, UDON and | Capcom released a 15th anniversary Darkstalkers tribu |
| Capcom released on December 10, 1993 a sequel titled | |
| Capcom released Mega Man X for the Super NES to give | |
| Capcom released Haunting Ground in Japan on April 21, | |
| by the Council on American-Islamic Relations, | Capcom removed the phrase from the game. |
| According to a | Capcom representative, the compilation however will n |
| In an interview with Game On!, | Capcom Research and Development head Noritaka Funamiz |
| In an interview, | Capcom revealed that they knew Dante's new look would |
| A | Capcom series history and art book translated into En |
| In the Viewtiful Joe games, another | Capcom series also created by Hideki Kamiya, Devil Ma |
| derwent a makeover for his role in the SNK vs. | Capcom series, reverting to the slimmer appearance of |
| It is the fourth game in the Marvel vs. | Capcom series. |
| s has five incarnations on one system and that | Capcom should "keep 'em coming". |
| characters all have standard moves typical of | Capcom side-scrollers of the day. |
| With the fourth installment of this series, | Capcom simplified the controls to make the gameplay m |
| first numbered Street Fighter game released by | Capcom since 1999. |
| first all new Street Fighter game produced by | Capcom since the release of Street Fighter II in 1991 |
| A new hidden character named Dan (a popular | Capcom spoof character) also appears in the game, cha |
| as included as a playable character in SNK vs. | Capcom: SVC Chaos (2003). |
| SNK vs. | Capcom: SVC Chaos - Released for the Neo Geo arcade a |
| In Namco X | Capcom, the two nameless soldiers from Forgotten Worl |
| ch entry of the series, beginning with SNK vs. | Capcom: The Match of the Millennium (1999) and its se |
| ke the Mega Man 9 press kit, also produced for | Capcom, the Tricell Progenitor Virus Detection Kit wa |
| Published by | Capcom, the Nintendo DS version of the game was devel |
| tor Yasuhiro Imagawa, who proposed his idea to | Capcom, the game company responsible for the Resident |
| In 2007 she left | Capcom to pursue a freelance career. |
| s unknown whether these suggestions influenced | Capcom to develop both games, Sirlin took the helm of |
| Capcom U.S. VP of Strategic Planning & Business Devel | |
| She was slated to appear in Tatsunoko vs. | Capcom: Ultimate All-Stars along with Phoenix Wright. |
| r appeared in the Wii video game Tatsunoko vs. | Capcom: Ultimate All Stars. |
| e character in the fighting game Tatsunoko vs. | Capcom: Ultimate All-Stars. |
| A typo in the English release of Tatsunoko vs. | Capcom: Ultimate All-Stars has his name spelled Cassh |
| CAPCOM: Understand that. | |
| r, during the digitization sessions for Akuma, | Capcom unexpectedly approved the addition of Sheng Lo |
| ad included various characters from the entire | Capcom universe and entire Namco universe. |
| Capcom USA later admitted the information was wrong, | |
| As Japanese video game company | Capcom USA held the Disney license in North America, |
| For the | Capcom video game, see Capcom vs. SNK 2. |
| He was also lead composer for the | Capcom video game Onimusha 2: Samurai's Destiny. |
| Gans was to write and direct the | Capcom video game Onimusha, however, after several se |
| aru Nikaido, Ralf Jones and Choi Bounge in the | Capcom vs. SNK (only the first and last appeared in t |
| Capcom vs. SNK 2 (Terry Bogard, Kim Kaphwan) | |
| Xbox versions were released under the title of | Capcom vs. SNK 2 EO. |
| An updated version of the original | Capcom vs. SNK titled Capcom vs. SNK: Millennium Figh |
| A Nintendo Entertainment System (NES) port by | Capcom was released in 1991. |
| Initially, | Capcom was very reluctant to release an officially sa |
| ever planned, a later crossover game, Namco X | Capcom was another tactical role playing game that us |
| directly stated that with Legends 2's release, | Capcom was able to turn "what began as a mere spin-of |
| Initially, | Capcom was very reluctant to release an officially sa |
| Game Show after launching a teaser page on the | Capcom website two days prior. |
| Sugimura became involved with | Capcom when he was introduced to Yoshiki Okamoto duri |
| lege, Aoki went to work for video game company | Capcom, where she began her career by arranging Kinuy |
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