「JOY STICK」の共起表現一覧(1語右で並び替え)
該当件数 : 127件
The original arcade version consists of a | joystick, a single button (other than the "player one" |
The rotary | joystick allows to walk in one direction while shootin |
The player moves his character with the | joystick and picks up objects by pressing the joystick |
The game is controlled by using both the | joystick and keyboard. |
hoton ray pistol is activated by pressing the | joystick and the fire button. |
ed in a custom cabinet that includes a single | joystick and start button. |
Players control with two-way | joystick and three buttons with different hit levels. |
Players control with a | joystick and two buttons: one for attacking and one fo |
Each player requires one start button, one | joystick, and three action buttons (shoot, jump, speci |
So it let go of the | joystick and controlled the game purely through though |
The plane is controlled by | joystick and has two weapons: a cannon and missiles. |
The controls consisted of a 4-way | joystick and two buttons, one for "shoot" and the othe |
Saxophone - The player moves the | joystick and the buttons to control the pitch as the s |
orrowed money to purchase a color monitor and | joystick and continued to improve the game. |
e controls of Strider consist of an eight-way | joystick and two action buttons for attacking and jump |
For the arcade version you must use a 8-way | joystick and two buttons to utilize your three basic a |
trols the robot either with the keyboard or a | joystick, and can make it walk side to side, climb up |
The control panel has a single | joystick and two fire buttons on each side for left-ha |
he player controlled their lawnmower with the | joystick, and was required to "mow" (i.e., visit) ever |
attack the computer by pressing right on the | joystick and tapping the button to increase the power |
The hook is also controlled by the | joystick, and enemies or objects that come in contact |
e developed by Rock-Ola which featured only a | joystick and no buttons for the player to interact wit |
on, by moving a person using cursor keys or a | joystick, and occasionally making choices such as whet |
The game controls consists of an eight-way | joystick and two buttons: one for shooting enemies in |
an on-screen submarine, the "N-Sub," with the | joystick and sink the enemy fleet with torpedo fire in |
rform by the player with a specific series of | joystick and button inputs. |
th a handlebar and brake levers (instead of a | joystick and buttons), and a sit-down version which lo |
er's controls consist of a standard eight-way | joystick, and two large, unique mechatronic pads for p |
led by the player with a Y-axis [up and down] | joystick), and uses a bow and arrow with slabs of meat |
pressing the attack button, then pressing the | joystick away. |
The 1.0.6.0 patch however introduces | joystick axis mapping to any game actions. |
order to win a match the player must move the | joystick back and forth and surprise the computer befo |
bo (about ten different to chose from) on the | joystick before anything happens. |
By pressing the | joystick button the mouse can disperse a limited amoun |
Pressing the | joystick button fires the guns, and the space bar rais |
moving their square over them and hitting the | joystick button. |
A | joystick can also be used. |
single-lane path; pressing up or down on the | joystick causes the buggy to speed up or slow down, pr |
The player using the left | joystick controller will have priority over the left a |
play and for requiring the "stiff, imprecise" | joystick controller to be used instead of the paddle c |
Phaser Patrol uses a | Joystick controller, which is plugged into the 2600's |
aming keyboards, mouse pads, and the F.L.Y. 9 | joystick controller. |
duced dual-stick controls, using two distinct | joystick controls per player, with one eight-way joyst |
yer pushes A or B to play the strings and the | joystick controls the pick. |
e was a much simpler program, and with only a | joystick for input, the set of "commands" was necessar |
r that featured dual-stick controls, with one | joystick for movement and the other for aiming, and a |
there are enemies to be shot, by holding the | joystick forward. |
ositioning mode the ship can be driven with a | joystick from several locations on the bridge, and fro |
ebacker James Farrior with the virtual analog | joystick in the bottom lefthand corner. |
On the fourth roll if the player pushes the | joystick in the relative north or upward direction mor |
lso execute special moves, done by moving the | joystick in certain directions and pressing the attack |
cting to sound, playing sound and reacting to | joystick input. |
Joystick Interface | |
The robots were cumbersome to operate and the | joystick interface was difficult to use. |
This | joystick is used primarily for flight simulators, such |
the bubble to accelerate in the direction the | joystick is held. |
sed directly at the start of the game, if the | joystick is moved down three times between inserting a |
aur attacks with automatic weaponry, though a | joystick is used to play, rather than a light gun. |
Pull the | joystick left and right to strafe. |
Move the | joystick left or right to move in that direction. |
n, repeatedly press the A button and pull the | joystick left and right to get up. |
Moving the | joystick left and right moves Great Guaranos left and |
only alter their travel speed (by moving the | joystick left or right) or make them bounce higher (by |
by polar control, as in Spacewar!: moving the | joystick left or right rotates the ship, and pressing |
le pressing the jump button while pushing the | joystick left or right will cause Hiryu to do a cartwh |
rammer then sat inside and, with the aid of a | joystick, manually synchronized the movement of the si |
Some of the recorded | Joystick material was included on the Irish Coffee reu |
vel meter, two stereo output amplifiers and a | joystick modulation controller. |
Unlike later games, Western Gun has the main | joystick on the right instead of the left. |
It has an 8-way | joystick on a circular base, a trigger (A), and three |
may control the hovercraft in either a normal | joystick operational mode or with vectored movement. |
Pushing the | joystick opposite the direction of scrolling allows th |
Joystick or keyboard can be used. | |
The game can be played using a | joystick or keyboard. |
trol method for driving and navigating menus ( | joystick or keyboard), and the calibration of any joys |
The game can be played with either a | joystick or keyboard. |
e “craft” through space using the keyboard, a | joystick, or a mouse. |
Play is controlled with a | joystick or arrow keys and an action button. |
mment at the focus-group was "could you put a | joystick or buttons on it. |
as the movement control device rather than a | joystick or left/right buttons. |
The controls consist of either the | joystick or numeric keypad for steering and other keys |
to the DOS version, poor handling of analogue | joystick or mouse control, and having to use the keybo |
er to enable software to communicate with the | joystick port as if it were the I/O port) and modified |
ly designed for the MPP modem (which used the | joystick port, not the regular I/O or 850 Interface po |
r), and event handling for communications and | joystick presses. |
Pressing the fire button on the | joystick reels in the fish faster. |
Once the | joystick returns to its neutral position, the bubble w |
f money for extra points by pulling up on the | joystick right when the bag is near the protagonist's |
ove their characters with an eight-way rotary | joystick, shooting enemies along a scrolling backdrop. |
simply holding the fire button and moving the | joystick sideways. |
shing feature is the inclusion of a rotatable | joystick similar to the one used in Ikari Warriors, in |
ark Horizon initially debuted with incomplete | joystick support. |
Amiga systems, including the CDTV system with | joystick support. |
The original arcade game featured an 8-way | joystick that could be twisted in place to rotate the |
ent over its predecessor, the FZ5, is a thumb | joystick that can be used for manual focusing and for |
When the player pushes forward on the | joystick the hovercraft accelerates, and when pulling |
Using a | joystick, the player controls a ship descending into t |
player can move in eight directions with the | joystick; the player with the ball constantly dribbles |
Using the | joystick the player is able to move his line left righ |
Pushing forward on the | joystick thrusts the ship forward. |
The operator used a telescopic sight and a | joystick to guide the missile by radio control. |
The player uses a | joystick to slide a piece of the track into the vacant |
Moving the | joystick to the left or right rotates the ship in a co |
The player uses a | joystick to operate the game, and only one player at a |
The arcade cabinet has one | joystick to move the spaceship left to right and guide |
The player uses the 8-way | joystick to control the biplane's movements, and the 2 |
of the reaction time when a person moves the | joystick to a target. |
te a light show on the screen grid, using the | joystick to send pulses or bursts of coloured squares. |
on the back of the missile and used a control | joystick to steer it toward the target using radio sig |
rtex while the monkey played with a hand-held | joystick to move a shape in a video game. |
movement) and click a button on the mouse or | joystick to fire. |
The player uses the | joystick to control the character of Master Chief as h |
when the player uses the 'fire' button on the | joystick to light a match, illuminating a small radius |
ing the right directional key (or holding the | joystick to the right), then hold down the fire key/bu |
ard it so the player doesn't have to hold the | joystick toward it. |
also can perform dash attacks by pressing the | joystick toward the left or right sides twice, while p |
e horses can stomp on enemies by pressing the | joystick two times forward. |
The power can be altered by moving the | joystick up and down. |
trol the height of their jump; by holding the | joystick up and pressing the jump button will allow fo |
easing a full buster charge while holding the | joystick up. |
troduced the use of force feedback, where the | joystick vibrates. |
en first moved but accelerated rapidly if the | joystick was held in a single direction, encouraging t |
t of the blows are controlled with either the | joystick, where the type of blow, punch or kick, is sp |
The system was operated by a | joystick, which allowed an audio signal to be panned t |
There is a spring-loaded | joystick which allows the player to angle and release |
The game is controlled with an analog pilot | joystick with two buttons; one for fire and the other |
In 1975, the band changed their name to | Joystick with the addition of new keyboard player Luc |
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