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「OpenGL」の共起表現一覧(1語右で並び替え)

該当件数 : 32



However on a system with limited OpenGL acceleration function, and specifically the la
3D engine written in C. For rendering it uses OpenGL and Cg.
Includes hardware-accelerated JOGL, OpenGL and Direct3D renderers (depending on platform)
wrote the game long before the era of DirectX, OpenGL and 3D acceleration video cards.
, Dave Spalding, "X Server Multi-rendering for OpenGL and PEX," Proceedings of the 8th Annual X Tech
It also supports OpenGL by Clutter.
It is often used to complement OpenGL by setting up the graphical output and providi
Allegro can be used in conjunction with OpenGL by using the library AllegroGL which extends A
Xsgi supports the X11, IRIS GL, OpenGL, Display PostScript, and PEX rendering models.
tics and B-rep as well as some FX redesign and OpenGL ES support
Subsequently OpenGL ES support was announced in July 2008 via JSR
designed by Imagination Technologies, supports OpenGL ES 1.1/2.0 and is capable of up to 20 million
ade by Imagination Technologies which supports OpenGL ES 1.1/2.0 and is capable of up to 20 million
pletely 2D, but uses 3D hardware acceleration ( OpenGL) for faster rendering.
The rendering engine uses industry standard OpenGL for optimal performance and cross-platform dep
engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.
layback during the drawing of windows using an OpenGL Framebuffer Object or pbuffer.
It started simply, with few OpenGL functions and minimal other functionality.
It provides a 3D world using OpenGL graphics and a block-based graphical language
implementations of various Internet protocols, OpenGL interface and more).
ntscreen, a Windows only application, captures OpenGL or DirectX instructions to generate 3DXML file
Faster 3D ( OpenGL performs 20% faster)-The OpenGL drivers, and h
on, replaceable WinLogon (GINA), 3D support in OpenGL, persistent IP routes when using TCP/IP, autom
cludes a minor API refactoring and support for OpenGL profiles GL 1.3 - 3.0, GL 3.1 - 3.3, GL ≥ 4.0,
To this day, OpenGL remains the only real-time 3D graphics standar
Performing OpenGL rendering on the application server circumvent
Leopard's OpenGL stack has been updated to version 2.1, and use
re distinct from graphics APIs such as GDI and OpenGL that can be called by software to generate gra
In OpenGL, the order in which the vertices are specified
I code to integrate with the platform (such as OpenGL to access the graphics drivers for example).
Plotting of 3D data can be rendered using OpenGL using the Qwt3D libraries.
the .NET Framework, however it used a managed OpenGL wrapper rather than the XNA Framework/Direct3D
                                                                                                    


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