「OpenGL」の共起表現一覧(1語右で並び替え)
該当件数 : 32件
| However on a system with limited | OpenGL acceleration function, and specifically the la |
| 3D engine written in C. For rendering it uses | OpenGL and Cg. |
| Includes hardware-accelerated JOGL, | OpenGL and Direct3D renderers (depending on platform) |
| wrote the game long before the era of DirectX, | OpenGL and 3D acceleration video cards. |
| , Dave Spalding, "X Server Multi-rendering for | OpenGL and PEX," Proceedings of the 8th Annual X Tech |
| It also supports | OpenGL by Clutter. |
| It is often used to complement | OpenGL by setting up the graphical output and providi |
| Allegro can be used in conjunction with | OpenGL by using the library AllegroGL which extends A |
| Xsgi supports the X11, IRIS GL, | OpenGL, Display PostScript, and PEX rendering models. |
| tics and B-rep as well as some FX redesign and | OpenGL ES support |
| Subsequently | OpenGL ES support was announced in July 2008 via JSR |
| designed by Imagination Technologies, supports | OpenGL ES 1.1/2.0 and is capable of up to 20 million |
| ade by Imagination Technologies which supports | OpenGL ES 1.1/2.0 and is capable of up to 20 million |
| pletely 2D, but uses 3D hardware acceleration ( | OpenGL) for faster rendering. |
| The rendering engine uses industry standard | OpenGL for optimal performance and cross-platform dep |
| engine, written entirely in Java and utilizing | OpenGL for high performance gaming and visualization. |
| layback during the drawing of windows using an | OpenGL Framebuffer Object or pbuffer. |
| It started simply, with few | OpenGL functions and minimal other functionality. |
| It provides a 3D world using | OpenGL graphics and a block-based graphical language |
| implementations of various Internet protocols, | OpenGL interface and more). |
| ntscreen, a Windows only application, captures | OpenGL or DirectX instructions to generate 3DXML file |
| Faster 3D ( | OpenGL performs 20% faster)-The OpenGL drivers, and h |
| on, replaceable WinLogon (GINA), 3D support in | OpenGL, persistent IP routes when using TCP/IP, autom |
| cludes a minor API refactoring and support for | OpenGL profiles GL 1.3 - 3.0, GL 3.1 - 3.3, GL ≥ 4.0, |
| To this day, | OpenGL remains the only real-time 3D graphics standar |
| Performing | OpenGL rendering on the application server circumvent |
| Leopard's | OpenGL stack has been updated to version 2.1, and use |
| re distinct from graphics APIs such as GDI and | OpenGL that can be called by software to generate gra |
| In | OpenGL, the order in which the vertices are specified |
| I code to integrate with the platform (such as | OpenGL to access the graphics drivers for example). |
| Plotting of 3D data can be rendered using | OpenGL using the Qwt3D libraries. |
| the .NET Framework, however it used a managed | OpenGL wrapper rather than the XNA Framework/Direct3D |
こんにちは ゲスト さん
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こんにちは ゲスト さん
|
ログイン |
Weblio会員(無料)になると
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