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Wiktionary英語版での「gamist」の意味 |
gamist
形容詞
gamist
- (game design) Focused on gameplay (e.g. combat mechanics, winning the game) more than on roleplaying.
- 2012 February 16, Gerald A. Voorhees, Joshua Call, Katie Whitlock, Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game, Bloomsbury Publishing USA, →ISBN, page 337:
- The gamist agenda operates with a meta-directive in mind — in this case, to obtain the 'best ending'; […] While achieving a best ending in Suikoden II virtually requires a player to work, at some level, from a gamist stance, the desire or motivation that informs the sense that that 'best' ending is the desirable outcome is not as easily located. A player draws equally from gamist or narrativist agendas in this regard.
- 2020 August 20, Matt Coward-Gibbs, Death, Culture & Leisure: Playing Dead, Emerald Group Publishing, →ISBN, page 144:
- At the same time, Brooks also suggests a 'gamist' attitude to the undead threat. 'Gamist' immersion contrast with narrativist or dramatist modes because it suggests players will focus on overcoming game challenges and finding optimal strategies rather than becoming involved in the story […]
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Text is available under Creative Commons Attribution-ShareAlike (CC-BY-SA) and/or GNU Free Documentation License (GFDL). Weblio英和・和英辞典に掲載されている「Wiktionary英語版」の記事は、Wiktionaryのgamist (改訂履歴)の記事を複製、再配布したものにあたり、Creative Commons Attribution-ShareAlike (CC-BY-SA)もしくはGNU Free Documentation Licenseというライセンスの下で提供されています。 |
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