出典:Wiktionary
出典:『Wiktionary』 (2025/12/31 23:40 UTC 版)
From 中期英語 remissioun (“release from duty; freeing of captives; mercy, pardon, respite; forgiveness; release from or reduction of penances; reduction in intensity (of a quality, symptom, etc.); transfer of property, quitclaim; legal opinion or submission; reference, cross-reference”) [and other forms], from Anglo-Norman remission, remissione, remissioun, remissiun and Middle French, Old French remission (“forgiveness of sin; pardoning of an offence; postponement; cessation, suspension; diminishing or weakening of something; reduction of debt; reduction in intensity of a disease or symptom”) (modern French rémission), and their etymon Late Latin remissiō (“forgiveness; pardon of sins”), Latin remissiō (“release; sending back; easing off, relaxing, softening; reduction of debt; reduction in intensity of a disease or symptom”), from remittō (“to remit, send back; to diminish; to relax; to do without, forego”) + -siō. Remittō is derived from re- (prefix meaning ‘back, backwards’) + mittō (“to cause to go; to send; to discharge, emit, let go, release; to throw; to extend, reach out; to announce, tell; to produce, yield; to attend, escort, guide; to dismiss, disregard; to end”) (possibly ultimately from Proto-Indo-European *meyth₂- (“to change, exchange; to change places, go past”) or *(s)meyt- (“to throw”)).
The English word is cognate with Catalan remissió, Italian remissioni, remissione (“remission; withdrawal of legal action; compliance, submission”), Old Occitan remessió, Portuguese remisson, remissão (“pardon; remission”), Spanish remisión (“remission”).
remission (countable and uncountable, plural remissions)
remission (third-person singular simple present remissions, present participle remissioning, simple past and past participle remissioned)
出典:Wikipedia
出典:『Wikipedia』 (2010/07/17 20:46 UTC 版)
The Re-Mission video game for teens and young adults with cancer was released by the nonprofit HopeLab on April 3, 2006. The game is a Microsoft Windows based third-person shooter based in the serious games genre. The game was conceived by Pam Omidyar and designed based on HopeLab research, direct input from young cancer patients and oncology doctors and nurses, and game developer Realtime Associates, among others. The game was designed to engage young cancer patients through entertaining game play while impacting specific psychological and behavioral outcomes associated with successful cancer treatment.
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